
Same goes for the carjacking mechanic, which is heavily weighted against the driver, who has to wiggle a control stick to escape, quickly pulling players out of their flow. This teases out some of this idea’s potential, but it’s still not very convincing.
DESTRUCTION ALLSTARS SUCKS DRIVERS
Stockpile sees you collect gears from wrecked drivers on foot. The only time being outside of your car really makes sense is in the game mode Stockpile, one of only four currently in the game. In multiplayer, the objectives are so frantic and demanding that I always felt like I was letting the team down if I stopped committing to KO’ing the opposing drivers at all times, so it’s hard to justify the climb. But given how easily they build anyway, I don’t see the point. Parkour sections are peppered above the maps, providing platforming puzzles that you can complete for gems that let you build your special ability meters. "Destruction AllStars is by nature a competitive game, but it’s certainly easier to enjoy if you strip out that aspect and just focus on having fun." You also don’t get into satisfying back and forth scraps with your fellow drivers very often – you’re just running around like a headless chicken on a busy motorway, lunging towards nothing and worrying about your contribution to the scoreboard. Your actions don’t feel very fluid and they suffer from long cooldowns. Leaping and bounding over cars sure looks cool in the close-up slow-motion footage on the main menu, but this is far from the in-situ reality. And exiting your car to traverse the map on foot should be Destruction AllStars’ ace in the hole, but I’m not convinced it adds much to the actual gameplay. When several cars get stuck into each other, everyone starts awkwardly reversing out or leaving their banged-up motor for a shiny new model. The chaos feels surprisingly organized, too.

But then when you do get into a nasty pile-up, the adrenaline tapers out in seconds as everything grinds to a strange halt. You spend a lot of time trying to position yourself up throughout matches, spinning around and feeling disoriented. You’re always pulling hard on the sticks to line up a spectacular wreck, and when you miss (and be prepared to miss quite a lot) it's often agonizing. The driving feels satisfyingly weighty in Destruction AllStars.
